Table of contents:
1. Introduction
2. Overview
3Hero Skills
4. Skill Build
5. Item Build
6. Drafting
1. Introduction
After the 6.65 was released AA became one of the great heroes for me with four active spells.Using his four active spells can be quite intimidating once the user maters this hero becomes one of the most powerful heroes in DotA. AA can stop pushes from another lane using his ice blast and still he can keep on pushing from another lane.Using cold feet he can harass enemy heroes, and therefore has and excellent lane control.His capability of amplifying teams damage while in a gank is also extraordinary.
2. Hero Overview
Strength:18+1.4This neither good nor bad for heroes like AA.
This is good and the gain is also good per level.
Intelligence:25+2.6
This is also good almost excellent this makes AA easy to spam powers.
This is also good almost excellent this makes AA easy to spam powers.
Statistics
Affiliation: Scourge
Damage: 44 - 54
Attack Animation: 0.45 / 0.3
Base Attack Time: 1.7
Armor: 1.8
Casting Animation: 0.01 / 0.75
Movement speed: 295
Missile Speed: 1250
Attack Type: Range
Attack Range: 600
Sight Range (Day/Night): 1800 / 1400
3. Hero's Skills
Cold Feet:
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Ice Vortex:
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
3. Hero's Skills
Cold Feet:
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Ability Type: Active
Targeting Type: Unit
Hot-key: C
Hot-key: C
Mana Cost: 150
Area Of Effect: N/A
Casting Range: 700
Damage type: Magic
Damage Dealt: 37.5/50/62.5/75 per sec
Disable: 1.25/2/2.75/3.5 sec stun
Duration: 4
Cool Down: 15/13/11/9 sec
Ice Vortex:
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Ability Type: Active
Targeting Type: Point
Hot-key: E
Hot-key: E
Mana Cost: 80/90/100/110
Area Of Effect: 275
Casting Range: 1500
slows by: 18/22/26/30% ms deduction
Effect: -18/-15/-20/-25% spell resistance
Duration: 12
Cool Down: 6 sec
Chilling Touch:
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Ability Type: Active
Targeting Type: Area
Hot-key: G
Hot-key: G
Mana Cost: 140
Area Of Effect: 450
Casting Range: 800
Damage gained: +40/50/60/70 bonus magic attack
AS deduction: -15%
Duration: 2/3/4/5 attacks or 40 secs
Cool Down: 50/46/42/38 secs
Ice Blast:
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within the area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
4. Skill Builds
1. Cold Feet
2. Ice Vortex
3. Cold Feet
4. Ice Vortex
5. Cold Feet
6. Ice Blast
7. Cold Feet
8. Ice Vortex
9. Ice Vortex
10. Attributes
11. Ice Blast
12-15. Chilling Touch
16. Ice Blast
17-25. Attributes
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within the area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Ability Type: Active
Targeting Type: Point
Hot-key: T
Hot-key: T
Mana Cost: 100/125/150
Area Of Effect for Damage:225+50* Time Traveled capped at 1000
Area Of Effect for HP freeze: 275 along the path of the second projectile and upon the final strike area.
Casting Range: Global
Damage type: Magic
Damage Dealt: 250/350/450
Effect: 12.5/20/32 DoT, Instant kill if any damage suffered below 10/11/12% Hp
Duration: 8/9/10
Cool Down: 45 sec
4. Skill Builds
1. Cold Feet
2. Ice Vortex
3. Cold Feet
4. Ice Vortex
5. Cold Feet
6. Ice Blast
7. Cold Feet
8. Ice Vortex
9. Ice Vortex
10. Attributes
11. Ice Blast
12-15. Chilling Touch
16. Ice Blast
17-25. Attributes