Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Table of Contents
Alt-Tab Mini Guide
I. The Alt-Tab Mini Guide II. Hero Statistics III. Hero Introduction IV. Skills V. Skill Builds VI. Item Build I. Early GameVII. Gameplay and Strategies I. Shrapnel Mini-GuideVIII. Friends and Foes IX. Conclusion X. FAQ XI. Replays XII. Credits and Changelog Or you can try 'Ctrl+F' and search for the thing that you are looking for. |
Alt-Tab Mini Guide
Skill Build Item Build Starting Items Mid Side Core Bracers or Wraith Bands Whenever you have the feeling that nukers kill you too quickly and you can’t farm well enough, you should buy one or two Bracers. They give you hp and are easy to farm. But remember that Lothar’s Edge is much more useful. Adding 1 or 2 Wraith Bands is never a bad idea. They give you a bit of everything you need: A bit more hp, a bit more damage which is good on lower levels where Sniper's damage is poor and a bit mana for using Shrapnel more often. But if you have problems with nukers you should buy Bracers and if you farm very well you should go for Lothar's Edge and luxury items. Its really your choice whether you should go for Wraiths or Bracers. Extension Luxuries Gameplay 1. Farm up your core. 2. Push towers. 3. Stick with your team. 4. Take part in large pushes and team battles rather than farming one lane alone. |
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Hero Introduction
Sniper has always been considered as an extremely fragile hero that dies in a matter of seconds. However he is also at the same time one of the most powerful carries and pushers in DotA. His extremely long range usually keeps him safe out of battle. He can use his skills from afar and deal tremendous damage with them. He is the only hero in the game that can out-range towers. Because of his simplicity he is often referred to as a "newbie" hero, however he is commonly used in competitive DotA, and sometimes, it can be hard to use Kardel to his maximum potential. When to pick
[+] Highest range in the game [+] Fast pusher [+] Excellent farmer [+] Excellent attack animation [+] High damage nuke that can finish off fleeing enemies [+] Very good agility gain [+] Best INT gain amongst AGI heroes [-] Needs quite a bit of survivability [-] Big target for enemy gankers early game [-] Low mana pool early on [-] Below average movespeed |
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Skills
Shrapnel
Skill Notes: • Damage type: magical Skill Usage: This skill works as a DoT in an AoE. What's great about it is that it is one of the only skills in the game that affects towers too. This is also your primary farming skill. It can also be used for lane control, ganking and escaping. The slow is decent and usually enough to perform one of the above stated strategies. Headshot
Skill Notes: • Damage type: hero physical • Works on allied creeps. • Stun is blocked by magic immunity. Skill Usage: This skill improves your quite low damage. The stun is also nice and it syn-energizes well with Shrapnel. This skill also helps you with last hitting a lot. Take Aim
Skill Notes: • Level 3 and 4 of this skill allow Kardel to out-range towers. Skill Usage: Take Aim is what makes Kardel a formidable tower pusher. It allows him to keep out of danger (most of the time) and deal tremendous amounts of damage through his other skills to enemies. Also note that if this skill is maxed it is possible to out-range the enemy fountain, allowing you to destroy it! Assassinate
Skill Notes: • Damage type: magical • Crosshair on target is visible to allies only. • Invisibility doesn't affect the effect of this skill. • Interrupts channeling spells. • Interrupt works on magic immune units. • Takes 1.7/1.65/1.5 seconds to cast. Skill Usage: This is your only major nuke and it has quite a few purposes. It is primarily used for killing fleeing heroes, but it also has other purposes. It can cancel channeled spells, meaning TP's and spells like Freezing Field will be canceled when the target hero is hit with the launched projectile. Because of it's very short cooldown it can be used prior to battles, or just in the midst of battle, to deal a lot of damage to one hero, weakening him a lot, and allowing him to be finished off by allies or by Kardel himself. Since 6.68, Kardel gets the experience from out of range assassinate kills. |
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Skill Builds
1. Take Aim/Shrapnel 2. Shrapnel/Take Aim 3. Shrapnel 4. Headshot/Take Aim 5. Shrapnel 6. Assassinate 7. Shrapnel 8. Take Aim 9. Take Aim 10. Take Aim/Headshot 11. Assassinate 12. Headshot 13. Headshot 14. Headshot 15. Stats 16. Assassinate 17. Stats 18. Stats 19. Stats 20. Stats 21. Stats 22. Stats 23. Stats 24. Stats 25. Stats Reasoning: Shrapnel helps with our lane control, farming, and pushing. So we try to max it as early as possible. Take Aim helps with our harassing and pushing ability, so take it early on as well. Headshot should be left for the mid game however it is possible to take one level of it early on the help with our last-hitting, as our damage is pretty bad early game. Take Assassinate whenever you can, and finish with Stats. Skill nothing before the creeps start fighting and wait for a situation where you could need Shrapnel and skill it (early first blood or ally has to be saved). When the creeps start attacking and you realize that you might not need it too early, skill Take Aim, which make last hitting easier. On the second level you should take the skill that you didn't take on the first level. Look at who you will be laning with and against to decide which skill you will take on level 4: Solo vs Dualstunner lane (like Lina + Sven) : Take Aim Solo vs high burst damage solo lane (like Tinker): Take Aim Solo vs non high burst damage lane (like Traxex): Headshot Solo vs deffensive + carry lane (like Spectre + Warlock) : Headshot Solo vs aggressive + carry lane (like Lion + Naix): Take Aim Dual vs anything: Headshot In general: Headshot when you can play agressive, Take Aim when you have to keep distance and farm because you can't kill anyone and your opponent(s) will try and can kill you easily. Skill Build Alternatives: There are only a couple of major alternatives to the standard skill build. The first one is taking both Take Aim and Headshot, skipping Shrapnel early on, to farm and possibly even kill heroes faster. Personally this is not recommended as Shrapnel is a great and important skill, and you get just as much farming power with it as you would with Headshot. The other one is grabbing a couple of levels of Stats early on. Still, max Shrapnel, and levels 2 and 4 grab some stats instead of Take Aim/Headshot. Stats give you some HP and MP which actually helps a bit early game. This again is not recommended over the standard skill build, since when you get your first survivability and mana regeneration items, the extra Stats don't become as useful as Take Aim/Headshot. |
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Item Builds
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Gameplay and Strategies
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Friends and Foes
Friends Disablers The less your target moves, the more bullets it catches. Damage Output Booster What could be better than delivering even more precise shots? Groupers Your Shrapnel hits an area. The more concentrated the enemies are, the better the overall impact is. Mana Replenishers More mana equals to more Shrapnels, which equals to more farming and pushing. Damage Amplifiers A weakened opponent is a dead opponent. Foes Mana Burners They render you useless. Disablers The less you move, the more bullets you catch. Hard hitters You are fragile, they hit hard. Questions? |
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Conclusion
Overall, Sniper is an excellent hero that can deal huge damage from afar. He is very prone to dying however, so it is crucial that you are always on the lookout for incoming ganks. Once you get farmed up, you are quite a force to contend with, especially with your team behind your back. We, the guide writers, hope that this guide has taught you a lot about how to play Kardel, and we hope that you use this information and apply it to your next games when playing this hero. |
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