Friday, August 13, 2010

A hero with 10 skills!

Hi guys, I always wondered what was that hero in the neutral intelligence house and I searched for him on youtube and I loved it.

But! as I searched for a proper guide, there wasn't any good response or guide on how to use him properly.
So! for those of you who want to use him, this is my guide.

lets start with the pros:
-can change personalities (the 3 balls flying on him)
-good range (600)
-10 available skills
-can help heroes, farm or push
-can damage multiple heroes at the same time
-don't need hp potions at the beginning if u r skilled

cons:
-needs a lot of mana at the beginning
-slow cool downs
-really late game hero
-hard to remember all skills
-hard to perform skills
-can't dps
-u don't need that much skills to kill a hero, probably 5 or 6 skills max and u will probably won't have enough mana or time to do so
-low hp
-looks a little gay prince

OK! so now that we know some features of him, lets learn his skills.
Unlike other heroes, 3 of his skills are able to be upgraded 7 times and doesn't upgrade stats.

-Invoke: R
To use any combination, u will need to press "r" to invoke the skill so u can use it by their respective hot keys. For example, u need to press qqq for cold snap, then invoke it by pressing "r" and then use the hot key which is "y".
This skill is like Kael's ultimate and unlike other heroes, u will be able to upgrade it 4 times on the levels 2, 7, 12 and 17
The first upgrade will allow u to have 1 skill available and then 2 skills. Each upgrade will give u less mana cost and less cool down.

-Quas: Q
This skill is very useful at the beginning of the game, since range opponent heroes will attack u if u get too close. u will get 1hp/s each time u upgrade it.
skills involving Quas are:
**QQQRY (cold snap) select = a tiny stun that doesn't last much but will be long enough for your allies to catch the foe or at least hit him like 1 or 2 times. Doesn't damage.
**QQWRV (ghost walk) instant = Kael disappears for a fair amount of time so u can escape. Usually u don't need to be invisible that much time, just go to a safe area where u can be seen and press www so you can move faster to the base.
**QQERG (ice wall) instant = an ice wall will appear in front of Kael; it will be perpendicular towards the way Kael is facing and will slow enemies for a fair amount of time. Doesn't damage.

-Wex: W
This skill makes Kael to attack and move faster. adds 2% attack speed and 1% movement speed each time u upgrade it. Excellent for destroying towers at the beginning since u will be able to hit several times before the tower starts hitting u. Also useful when escaping.
skills involving Wex are:
**WWWRC (EPM) aim = only works for units with mana. Has a detonation after a delay of 2~4 seconds depending on Wex and drains mana. Damage depends on how much mana is drained.
**WWQRX (cyclone) aim = it will cyclone any enemy in its path (which has a really long range). Perfect finisher skill or to farm. Does damage.
**WWERZ (Alacrity) select = increases attack speed and damage for up to 9 seconds. U can select urself or allies.

-Exort: E
Adds 3 damage each time u upgrade it.
Skills involving Exort are:
**EEERT (Sun Strike) aim = u can aim it anywhere in the map, even unexplored areas. It will have a delay of 1.7 seconds so u gotta be able to calculate the hero's speed. Usually used for finishing escaping heroes, u can also steal LOL. Damage depends on Exort; makes up to 475 damage.
**EEQRF (Forge Spirit) instant = creates 1 spirit, it has range and can take armor to other heroes. Once u upgrade many Quases and Exorts, u will be able to create 2 spirits. Their damage will increase as well as their range (further than Kael itself).
**EEWRD (Chaos Meteor) aim = brings a meteor shortly after the click that will fall to the ground and roll. This is probably the best damaging skill that Kael has. 145 damage will be done each 0.5 seconds (if Exort maxed) and enemies who where affected by the meteor will have 29 after damage per second. Meteor rolls at a speed of 300 and will roll up to a range of 1410 if Wex maxed.

**QWERB (Deafening Blast) aim = Deals 280 damage and will push enemies. Great skill for escaping or saving an ally and also interrupts channeling spells.

Items:
There are no specific set of items that Kael should take. However, I consider some items to be MUSTS.

Must items:
**Aghanim's Scepter = Since the cool down for the Invoke (R) skill is up to 5 seconds when upgraded all; u won't be able to perform skills quikly. Aghanim's Scepter reduces cool down to 2 seconds and eliminates mana cost.
**Orchid Malevolence = gives u a fair amount of intelligence, damage, attack speed and mana regeneration. Kael will be using a lot of mana and doing some physical attacks so every aspect of this item is useful for him. Also Soul Burn makes the selected enemy to take 20% more damage and gets silenced for a few seconds.

Option items:
**Boots of Travel, Power Treads, Phase Boots and Arcane Boots = Since u r able to control Kael's movement speed by pressing Wexes (W); speed is not a problem to Kael so any item giving u speed is fine.
**Dagon = Sometimes u won't be able to finish a hero after using ur combo (I will explain later on what combos there are) so Dagon deals a damage of 400 if u buy the recipe once. Buy the recipe at least 2 or 3 times so that u can finish a hero safely.
**Shiva's Guard = The active skill of this item is really useful to farm or finish heroes. It is strongly recommended for u to wear one of these.
**Guinsoo's Scythe of Vyse = At late game, Kael will be using a lot of mana. So, sometimes u will feel that Orchid won't give u enough mana regeneration. Besides giving u almost as much mana regen as Orchid, it gives u more intelligence. Also the active skill hex is very useful when escaping from enemies or finishing them.
**Bloodstone = Since Kael doesn't have much hp, bloodstone gives a mega boost on hp and mana.
**Mekansm = Some healing once in a while is good at early game.
**Refresher Orb = Only to buy if u r pwning the opponent. Most of Kael's skills have a really slow cool down, so refreshing the cool downs helps sometimes.

Not Recommended:
**Eul's Scepter of Divinity = The only reason people buy this item is because its a little cheap and gives u the active cyclone skill. Since Kael already has Cyclone and its way better than the item, u don't really need it.
**Heart of Tarrasque = Although having one is not a problem, by pressing all Queses (Q), u can get up to 21hp/s and a little hp boost is not worth it.
**Necronomicon = Its just lame, don't buy it for Kael nor for any hero really.
**Sange and Yasha = Kael plays by spells, not by doing physical damage.

Alright! Since now u know how to build ur hero, lets see how u can use it.

Upgrading Skills:
There r not a specific way to upgrade ur skills. However, something that u must take in mind is to upgrade the Invoke (R) skill whenever possible.
Some tips on how to upgrade skills depends on ur team and opponent or whether u want to push or help.
If you want to start by helping, upgrade ur skills by the following sequence:
1 wex, 1 quas, 1 exort, 1 wex, 1 quas having in mind to upgrade Invoke (R) whenever possible. So in 5 upgrades, u will get 2 wexes, 2 quases and 1 exort. And again 1 wex, 1 quas, 1 exort, 1 wex and 1 quas. This sequence makes Kael to be very difficult to be caught and helps heroes A LOT.
If ur team needs a little push, upgrade by the following sequence:
1 wex, 1 exort, 1 quas having in mind to upgrade Invoke (R) whenever possible. So in 3 upgrades, u will get 1 of each. This sequence makes Invoker to be very stable and balanced; however, can't kill nor help effectively but can be very intimidating.
Warning: Sequences that upgrades exort more than quases and wexes are not recommendable because it makes Kael to be an easy target.

Combos:
There are no specific skills for every situation but there is one combo for killing heroes.
**Killing a Hero = once u spot an enemy, use Chaos Meteor (EEWRD) and aim so that it strikes right in front of the hero. Right at the moment of the impact use Deafening Blast (QWERB) to push the hero (this will make the foe to take damage while it gets pushed away). If the hero survives, use Cyclone (WWQRX) to keep the enemy from fleeing. If u feel that the enemy will not die even with the Cyclone, once u release it, run as quickly as possible and make an Ice Wall (QQERG) and then use Forge Spirit (EEQRF). Hit the enemy as much as possible and if they still don't die, calculate the escaping foe's speed and use Sun Strike (EEERT). It seems really complicated to perform if u read it but once u r in that situation, u will totally get it. Usually the combo ends with the Cyclon.

Miscellaneous:
Some tips on how to use some skills:
-At the beginning, use Forge Spirit (EEQRF) to kill/deny creeps because Kael's damage will be low so u will need some extra help. Besides, the skill doesn't use much mana and the cool down is considerably good.
-When a lot of enemies are coming to push in one line, use Ice wall (QQERG) and once the effect fades away, use Cyclone (WWQRX). This helps retaining creeps and heroes for a considerably fair amount of time.

I hope this guide was useful for those of u who want to use Kael the Invoker.
Thanks for reading this!
I will post more guides on how to use some heroes.

No comments:

Post a Comment